{"id":46,"date":"2021-01-16T04:58:16","date_gmt":"2021-01-16T04:58:16","guid":{"rendered":"http:\/\/antoniorevard.com\/?page_id=46"},"modified":"2021-01-16T05:19:58","modified_gmt":"2021-01-16T05:19:58","slug":"nba-live-18","status":"publish","type":"page","link":"https:\/\/antoniorevard.com\/index.php\/portfolio\/nba-live-18\/","title":{"rendered":"NBA Live 18"},"content":{"rendered":"\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"NBA LIVE 18 Reveal Trailer - The One\" width=\"760\" height=\"428\" src=\"https:\/\/www.youtube.com\/embed\/mJ9HYF3bma0?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\" id=\"block-d20f6b68-c3b8-4613-9c2b-5b6a90b00bc1\"><strong>Role<\/strong>: Associate Designer (Full-Time Conversion)<\/p>\n\n\n\n<ul class=\"wp-block-list\" id=\"block-9e45f3c9-bb39-405a-8be3-221714625297\"><li>Transitioned from Front-End (FE) team to Gameplay (GP) team to improve overall game quality<ul><li>Won Internal Award Ceremony for \u201cThe One\u201d<\/li><\/ul><\/li><li>Things I\u2019ve done on Gameplay for 18<ul><li>Learned ANT (having no prior knowledge of the toolset)<\/li><li>Implemented and tuned various animations within Gameplay to raise quality bar<ul><li>Dunks, Dunk-Ons, Layups, Block-Ons, and Hard Fouls.<\/li><\/ul><\/li><\/ul><\/li><li>Created and implemented system and controls for Shot Stick feature<ul><li>Input system that allowed more \u201cgranular\u201d selection of what asset to play<\/li><\/ul><\/li><li>Worked with engineers to better develop tools to debug, collect information, and increase productivity in implementing animations<\/li><li>Worked with engineers through requests to help evolve our defender system and animation gathers for n-man situations<\/li><li>Things I worked on for Front-End for 18<\/li><li>Loot Crate System<ul><li>Initial design and then provided feedback once I switched to GP on iteration<\/li><li>With an emphasis on \u201cfair-play\u201d to avoid \u201cgambling\u201d fatigue<\/li><\/ul><\/li><li>Player Progression<ul><li>Collaborated with another designer on design and final implementation<\/li><\/ul><\/li><li>Traits<ul><li>Gameplay enhancements that trigger based on certain conditions being met that the User has performed<\/li><li>Designed, tuned, and implemented all traits.<\/li><\/ul><\/li><li>Signature Abilities<ul><li>Signature abilities are more powerful versions of traits, with more complexity, and exclusivity based on what playstyle they have chosen.<ul><li>Designed, tuned, and implemented all signature abilities.<\/li><\/ul><\/li><\/ul><\/li><li>Create Player&nbsp;Customization<ul><li>Implementing all gear, hair, facial hair, head models, and animations that would end up available for NBA Live 18.<\/li><\/ul><\/li><li>The Rise<ul><li>Helped set up rosters, provided feedback, and helped tune difficulty.<\/li><\/ul><\/li><li>Franchise<ul><li>Initially wrote all initial designs and documentation for Franchise, prior to moving to GP team.<\/li><\/ul><\/li><li>Rising Star<ul><li>Initially wrote all initial designs and documentation for Rising Star, prior to moving to GP team.<\/li><\/ul><\/li><li>Worked within database and trained new employees about workflow pipelines and provided support for FE and GP teams.<\/li><li>Provided support for trailer and marketing asset creation<\/li><li>Attended conferences, performed presentations, interviews, and tech setups.<ul><li>Public Showcases \u2013 (EA Play)<\/li><li>Internal Showcases<\/li><\/ul><\/li><\/ul>\n","protected":false},"excerpt":{"rendered":"<p>Role: Associate Designer (Full-Time Conversion) Transitioned from Front-End (FE) team to Gameplay (GP) team to improve overall game quality Won Internal Award Ceremony for \u201cThe One\u201d Things I\u2019ve done on Gameplay for 18 Learned ANT (having no prior knowledge of the toolset) Implemented and tuned various animations within Gameplay to raise quality bar Dunks, Dunk-Ons,<\/p>\n<p class=\"more-link-wrapper\"><a href=\"https:\/\/antoniorevard.com\/index.php\/portfolio\/nba-live-18\/\" class=\"more-link\">Continue Reading<span class=\"screen-reader-text\"> &#8220;NBA Live 18&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"parent":19,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-46","page","type-page","status-publish","hentry"],"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/antoniorevard.com\/index.php\/wp-json\/wp\/v2\/pages\/46","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/antoniorevard.com\/index.php\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/antoniorevard.com\/index.php\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/antoniorevard.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/antoniorevard.com\/index.php\/wp-json\/wp\/v2\/comments?post=46"}],"version-history":[{"count":3,"href":"https:\/\/antoniorevard.com\/index.php\/wp-json\/wp\/v2\/pages\/46\/revisions"}],"predecessor-version":[{"id":66,"href":"https:\/\/antoniorevard.com\/index.php\/wp-json\/wp\/v2\/pages\/46\/revisions\/66"}],"up":[{"embeddable":true,"href":"https:\/\/antoniorevard.com\/index.php\/wp-json\/wp\/v2\/pages\/19"}],"wp:attachment":[{"href":"https:\/\/antoniorevard.com\/index.php\/wp-json\/wp\/v2\/media?parent=46"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}