{"id":69,"date":"2021-05-17T06:36:09","date_gmt":"2021-05-17T06:36:09","guid":{"rendered":"http:\/\/antoniorevard.com\/?page_id=69"},"modified":"2022-11-20T10:48:28","modified_gmt":"2022-11-20T10:48:28","slug":"god-of-war","status":"publish","type":"page","link":"https:\/\/antoniorevard.com\/index.php\/portfolio\/god-of-war\/","title":{"rendered":"God of War : Ragnarok"},"content":{"rendered":"\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"God of War Ragnar\u00f6k - State of Play Sep 2022 Story Trailer | PS5 &amp; PS4 Games\" width=\"760\" height=\"428\" src=\"https:\/\/www.youtube.com\/embed\/hfJ4Km46A-0?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Role: <\/strong>Sr. Locomotion Design<\/p>\n\n\n\n<ul class=\"wp-block-list\" id=\"block-153ab9ca-62f8-4917-943a-5aa318f17444\">\n<li>Core movement models for <strong>all <\/strong>characters\n<ul class=\"wp-block-list\">\n<li>Combat, unaware\/patrol, and base movement included.<\/li>\n\n\n\n<li>Focused on visual quality without compromising responsiveness<\/li>\n\n\n\n<li>Set up complimentary systems\n<ul class=\"wp-block-list\">\n<li>Carrying objects<\/li>\n\n\n\n<li>Enemies using dynamic base poses based on state and weapon types<\/li>\n\n\n\n<li>Etc.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Traversal\n\n\n\n\n<ul class=\"wp-block-list\">\n<li>Maintain and refined all forms of traversal for <strong>every <\/strong>character in the game\n<ul class=\"wp-block-list\">\n<li>Jumps, Climbing, Crawling, and more<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Implemented custom traversal animations per narrative, systems, and LD needs<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Vehicles\n\n\n\n\n\n\n\n\n\n\n\n\n<ul class=\"wp-block-list\">\n<li>Tune core movement models of vehicles<\/li>\n\n\n\n<li>Clean up all transitions between entering and exiting the vehicles<\/li>\n<\/ul>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Support for various systems that required vehicles\n<ul class=\"wp-block-list\">\n<li>Traversal, animations based on conditions, support for head-tracking regarding scents, etc.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>DualSense\n<ul class=\"wp-block-list\">\n<li>Focused primarily on systemic movement, traversal, and vehicles based DualSense<\/li>\n\n\n\n<li>Supported transitions between gameplay and cinematics with supplementary DualSense<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Other\n<ul class=\"wp-block-list\">\n<li>Support and refine various transitions between gameplay and narrative moments.<\/li>\n\n\n\n<li>Overhaul and support global approach systems alongside AI and Anim Tech Leads<\/li>\n\n\n\n<li>Implement base enemy &#8220;jiggle&#8221; reaction system across enemy cast\n<ul class=\"wp-block-list\">\n<li>Reaction based systemic hits that play on-top of core combat animations to sell hits but not affect gameplay intent<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Support combat team in regards to custom animation needs for various scenarios and system<\/li>\n\n\n\n<li>Setup and blending in and out of various moves for full body and head IK<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>Role: Sr. Locomotion Design<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":19,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-69","page","type-page","status-publish","hentry"],"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/antoniorevard.com\/index.php\/wp-json\/wp\/v2\/pages\/69","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/antoniorevard.com\/index.php\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/antoniorevard.com\/index.php\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/antoniorevard.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/antoniorevard.com\/index.php\/wp-json\/wp\/v2\/comments?post=69"}],"version-history":[{"count":19,"href":"https:\/\/antoniorevard.com\/index.php\/wp-json\/wp\/v2\/pages\/69\/revisions"}],"predecessor-version":[{"id":106,"href":"https:\/\/antoniorevard.com\/index.php\/wp-json\/wp\/v2\/pages\/69\/revisions\/106"}],"up":[{"embeddable":true,"href":"https:\/\/antoniorevard.com\/index.php\/wp-json\/wp\/v2\/pages\/19"}],"wp:attachment":[{"href":"https:\/\/antoniorevard.com\/index.php\/wp-json\/wp\/v2\/media?parent=69"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}