NBA Live 18
Role: Associate Designer (Full-Time Conversion)
- Transitioned from Front-End (FE) team to Gameplay (GP) team to improve overall game quality
- Won Internal Award Ceremony for “The One”
- Things I’ve done on Gameplay for 18
- Learned ANT (having no prior knowledge of the toolset)
- Implemented and tuned various animations within Gameplay to raise quality bar
- Dunks, Dunk-Ons, Layups, Block-Ons, and Hard Fouls.
- Created and implemented system and controls for Shot Stick feature
- Input system that allowed more “granular” selection of what asset to play
- Worked with engineers to better develop tools to debug, collect information, and increase productivity in implementing animations
- Worked with engineers through requests to help evolve our defender system and animation gathers for n-man situations
- Things I worked on for Front-End for 18
- Loot Crate System
- Initial design and then provided feedback once I switched to GP on iteration
- With an emphasis on “fair-play” to avoid “gambling” fatigue
- Player Progression
- Collaborated with another designer on design and final implementation
- Traits
- Gameplay enhancements that trigger based on certain conditions being met that the User has performed
- Designed, tuned, and implemented all traits.
- Signature Abilities
- Signature abilities are more powerful versions of traits, with more complexity, and exclusivity based on what playstyle they have chosen.
- Designed, tuned, and implemented all signature abilities.
- Signature abilities are more powerful versions of traits, with more complexity, and exclusivity based on what playstyle they have chosen.
- Create Player Customization
- Implementing all gear, hair, facial hair, head models, and animations that would end up available for NBA Live 18.
- The Rise
- Helped set up rosters, provided feedback, and helped tune difficulty.
- Franchise
- Initially wrote all initial designs and documentation for Franchise, prior to moving to GP team.
- Rising Star
- Initially wrote all initial designs and documentation for Rising Star, prior to moving to GP team.
- Worked within database and trained new employees about workflow pipelines and provided support for FE and GP teams.
- Provided support for trailer and marketing asset creation
- Attended conferences, performed presentations, interviews, and tech setups.
- Public Showcases – (EA Play)
- Internal Showcases