NBA Live 19

Role: Designer 1

  • Player Progression Contributions
    • Icon System
      • Designed, tuned, and implemented new Icon Ability system
    • Traits
      • Gameplay enhancements that trigger based on certain conditions being met that the User has performed
        • Designed and tuned new Traits
        • Maintained and tuned existing traits
    • Implemented Create Player Preview animations for…
      • Layups
      • Dunks
      • Jumpshots
  • Worked on generating, pulling, and prioritizing various mocap needs
    • Layups
    • Dunks & Dunk-Ons
    • Icon Exclusive Animations
      • Implemented
      • Rebounds
      • Steals
    • Play of the Game
    • Taunts
    • Celebrations
  • Gameplay
    • Continued implementation and tuning of existing & new assets
      • Thousands of…
        • Layups
        • Dunks
        • Dunk-Ons
    • Worked with Engineers to try to improve various logic within the layup and dunk selection logic
    • Iterated on current implementation of giving certain players more signature animations
    • Implemented expressions that restrict certain animations from playing primarily based on what that user has equipped from an “Icon Ability” standpoint
    • Improve current detection systems to help speed up the productivity of tuning existing and new animations
    • Improve debug logic for Layups/Dunks to insure we can better understand why or why/not certain things are triggering
  • Attended UX feedback sessions from testers for feedback and iteration
  • Attended conferences, performed presentations, interviews, and tech setups.
    • Public Showcases – (EA Play)
    • Internal Showcases
  • Provided support for trailer and marketing asset creation
  • Provided feedback for other various modes