NBA Live 19
Role: Designer 1
- Player Progression Contributions
- Icon System
- Designed, tuned, and implemented new Icon Ability system
- Traits
- Gameplay enhancements that trigger based on certain conditions being met that the User has performed
- Designed and tuned new Traits
- Maintained and tuned existing traits
- Gameplay enhancements that trigger based on certain conditions being met that the User has performed
- Implemented Create Player Preview animations for…
- Layups
- Dunks
- Jumpshots
- Icon System
- Worked on generating, pulling, and prioritizing various mocap needs
- Layups
- Dunks & Dunk-Ons
- Icon Exclusive Animations
- Implemented
- Rebounds
- Steals
- Play of the Game
- Taunts
- Celebrations
- Gameplay
- Continued implementation and tuning of existing & new assets
- Thousands of…
- Layups
- Dunks
- Dunk-Ons
- Thousands of…
- Worked with Engineers to try to improve various logic within the layup and dunk selection logic
- Iterated on current implementation of giving certain players more signature animations
- Implemented expressions that restrict certain animations from playing primarily based on what that user has equipped from an “Icon Ability” standpoint
- Improve current detection systems to help speed up the productivity of tuning existing and new animations
- Improve debug logic for Layups/Dunks to insure we can better understand why or why/not certain things are triggering
- Continued implementation and tuning of existing & new assets
- Attended UX feedback sessions from testers for feedback and iteration
- Attended conferences, performed presentations, interviews, and tech setups.
- Public Showcases – (EA Play)
- Internal Showcases
- Provided support for trailer and marketing asset creation
- Provided feedback for other various modes